I love achievement hunting, so this was very fun. A few did get me stumped for a while (much like others, death of an artist and the binary 22) and the music got a bit repetitive while being stuck for so long but it was a great transition afterwards to the final area. I loved all the references (woo pride flags!) but I felt like I would've preferred another area with achievements in the main part of the map as opposed to so many achievements in one room (the garden). Jumping on a cannonball is a great mechanic and I loved all the puzzles that involved figuring out how to do something with the gun/in the world instead of just staring at the achievement list and trying to do things based off of the names (which isn't bad, and is quite fun in some circumstances but I did feel like I was stuck in that menu for a long time before getting to the final area haha). Good work!
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Llama's Achievement Lockdown!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #682 | 4.139 | 4.139 |
| Artwork | #773 | 4.139 | 4.139 |
| Enjoyment | #885 | 3.806 | 3.806 |
| Audio | #1652 | 3.389 | 3.389 |
| Narrative | #3121 | 2.750 | 2.750 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The main gimmick of the game is areas are blocked off by blocks that Count Down whenever you get an in-game-achievement.
(Optional) Please credit all assets you've used
Please see the in-game credits for the full credits!






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