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A jam submission

AquamarineView game page

clockwork jellyfish
Submitted by slimewitch — 19 hours, 29 minutes before the deadline
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Aquamarine's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#6454.1884.188
Creativity#14683.9173.917
Audio#15983.4063.406
Enjoyment#28013.3123.312
Narrative#44622.4582.458

Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's movement occurs on a set countdown each level.

(Optional) Please credit all assets you've used
see description for full credits, all assets created by me

(Optional) What would you like to be called if GMTK features your game?
slimewitch

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Comments

Viewing comments 67 to 61 of 67 · Next page · Last page
Submitted(+1)

tough as nails as always, I'm not cut for this level of difficulty XD I think it's fine to make a difficult game but I do wonder if the game would improve from less floaty controls, it doesn't seem to do much other than make things harder by reducing player control, which is never a very good feeling as a player. Other than that you've done a wonderful job with the art and vibes, I really love how clean this style is. Great work as always!

Developer

🪼

Submitted(+1)

fun game i like this gameplay and idea you gotta time the movement

Submitted

This is an awesome idea, it sorta makes me yearn for a rhythmic soundtrack that syncs with the swimming but that's obviously outside the scope of this. Excellent work, bookmarked your page and am excited to play your other stuff!

Submitted

Such a cool mechanic and a great setting for a game. I love the underwater theme. Great idea!

Submitted(+1)

You're a brilliant developer. I'm glad to understand the style of games you make, and I was happy to see your submission for this year as well. gg man, always excited to see what you make next. 

Submitted

Pretty tough. I think a retry button would help make it smoother to get back into it when you find yourself in an untenable situation, which occurs a lot. Though I found it frustrating, I was compelled to finish. Good job.

Submitted

I'm gonna start with a really small detail that I think shows the care on this.. the way the game-palette colour matches the colour of the game-page so it looks seamless; that was the first impression and immediately I thought "oh this is gonna be a good'un".

And whad'ya know, it absolutely was! Crazy smart conceptually having the countdown relate to an uncontrollable input timing, not seen anything quite like it. Gave a really nice tempo to the levels and whilst it was difficult, I felt the way the pointer sort-of lazily "floats" in the direction you point it felt very.. well.. jellyfish! The challenge was made a lot fairer too by the way the health resets and especially liked how being damaged allowed you to stop and take a breather. It was the little balances that made me keep picking it up after copping it.

Stylistically awesome too, the little outline on the player and the background and movement effects were on-point, palette choice is sublime.

Absolutely loved it!

Viewing comments 67 to 61 of 67 · Next page · Last page