Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

10SecondsView game page

10Seconds is all it takes
Submitted by white_benshapiro — 1 hour, 2 minutes before the deadline
Add to collection

Play game

10Seconds's itch.io page

Results

CriteriaRankScore*Raw Score
Artwork#21233.6673.667
Narrative#22822.9672.967
Creativity#42173.3333.333
Enjoyment#54982.7332.733
Audio#88511.7001.700

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a 10 second timer on every fight

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Loved the mechanic of the game. Didn't know if there was another level or the whole game was just in that first room but I had a nice experience regardless. Also the player character was so cute and sad that you didn't manage to add audio.

Submitted

Interesting balance of action and puzzle games. There's a lot of potential in how you set up encounters, I definitely encourage you to keep up with the concept beyond the jam!

Submitted(+1)

It took a little bit of figuring on my part, but I think this game has some really cool ideas. I like the timed dodging, and for my first few tries I was just dashing around the room. I think the set distance makes the dashing almost a fun puzzle in and of itself. 

Submitted

Good game! The artwork is really nice, and the game is pretty fun to play. The controls were a bit confusing at first, but I understood it after a while.  The attack range is a bit weird which leads to many deaths. In the end, I enjoyed it and definitely like the dodging a lot!

Submitted

Nice, I really liked the theme and the art style. The attack range sometimes confused me because it was so short, which led to me dying quite a few times.

Submitted

This was a tough battle, but my friends and I got there eventually! We all took turns giving it a try! I really like the multiple attack patterns, and the art is lovely! The one sticking point I had was with the dashing mechanic, which was a little tricky to work with, since you always dash a set distance. I think if you could choose where to dash (within a certain range) instead of always dashing the same amount every time, it would help! The boss fight at the end was also super cool! Great work!

Submitted (1 edit)

not really sure how to progress, but i enjoy the smoking theme, lung art, and death animation