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Tomb of the Minotaur's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Technical execution (Stability, responsiveness) | #1 | 4.000 | 4.000 |
| Overall | #2 | 2.933 | 2.933 |
| Fun/Enjoyability Factor (Did you enjoy playing it?) | #2 | 2.833 | 2.833 |
| Core loop clarity (Does the mechanic communicate itself cleanly?) | #2 | 3.500 | 3.500 |
| Originality (Does it do something you haven't seen before?) | #5 | 2.167 | 2.167 |
| Theme interpretation (Does the game incorporate the theme?) | #7 | 2.167 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really fun game! Just letting you know, if you die while having the settings menu open, you respawn with it stuck to your screen forever without being able to close it.
Thank you! It's a very fun game, in fact, it was the most fun I from the couple I played. However, the movement felt a bit junky and slapped-on at times, like in the cage section where it requires a lot of precision that can only be achieved by walking or one section of the tomb where you risk being caged in a lot to grab the gem due to how there is only one way to enter and exit. Instead of purely going fast and messing around with the movement tech, it felt a lot like I had to ignore the movement entirely at times, which was unfortunate. On the other hand, the atmosphere and horror elements were amazing and on point, kudos to the one who came up with using the spider-y sfx for the monsters, they really weirded me out because of that and gave that horror and always behind me sort of feeling. It was a lot fun, I unfortunately didn't have it in me to complete the heart gathering after 15 minutes of failed attempts, but I might come back to finish it some time.