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A jam submission

Tomb of the MinotaurView game page

Submitted by JiggIes, trazzzz — 29 minutes, 28 seconds before the deadline
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Tomb of the Minotaur's itch.io page

Results

CriteriaRankScore*Raw Score
Technical execution (Stability, responsiveness)#14.0004.000
Overall#22.9332.933
Fun/Enjoyability Factor (Did you enjoy playing it?)#22.8332.833
Core loop clarity (Does the mechanic communicate itself cleanly?)#23.5003.500
Originality (Does it do something you haven't seen before?)#52.1672.167
Theme interpretation (Does the game incorporate the theme?)#72.1672.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Really fun game! Just letting you know, if you die while having the settings menu open, you respawn with it stuck to your screen forever without being able to close it.

Submitted (1 edit)

Thank you! It's a very fun game, in fact, it was the most fun I from the couple I played. However, the movement felt a bit junky and slapped-on at times, like in the cage section where it requires a lot of precision that can only be achieved by walking or one section of the tomb where you risk being caged in a lot to grab the gem due to how there is only one way to enter and exit. Instead of purely going fast and messing around with the movement tech, it felt a lot like I had to ignore the movement entirely at times, which was unfortunate. On the other hand, the atmosphere and horror elements were amazing and on point, kudos to the one who came up with using the spider-y sfx for the monsters, they really weirded me out because of that and gave that horror and always behind me sort of feeling. It was a lot fun, I unfortunately didn't have it in me to complete the heart gathering after 15 minutes of failed attempts, but I might come back to finish it some time.