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Slime and water don't mix!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #2631 | 1.960 | 2.444 |
| Enjoyment | #2749 | 2.049 | 2.556 |
| Creativity & Theme | #3013 | 2.049 | 2.556 |
| Visuals | #3076 | 1.871 | 2.333 |
| Overall | #3123 | 1.906 | 2.378 |
| Seriousness | #3362 | 1.604 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine
Godot
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Comments
So on my first playthrough I used the grappling mechanic mostly to stop on the next platform after jumping. Thought it was a nice platformer game with fun physics, although not challenging.
But then I realized you could speedrun the whole game just by getting launched by the windmill! And after several tries, I eventually succeeded! This was so gratifying. Felt like finding a secret hidden in plain sight (in that case, the cover art itself).
Nice work on that minimalist but pretty fun experience!
Nice platformer game, I got flung by the windmill. I was hoping to get that raised platform with all those gems.
The stylised art style was good!
One thing I did notice is that when you die, the gem count doesn’t reset, so in theory, I could have an unlimited number. Other than that, the gameplay was solid!
Good submission LDMONTY007!
Yeah, I coded save data because the game was larger before, and then when I exported it as a web build it was way too slow. So either it wasn't a web build or I made the game a lot smaller. So I cut plenty of content before submission. Thanks for playing!
this is a very cute take on the roll a ball, i loved the sticky hand mechanic and how you could use it to save yourself! there were quite a few times where i almost died then just barely managed to grab a ledge and swing back up. pretty cool concept, good job!
I loved your game it gave me a n64 feel and it was pretty fun