This is a great concept! The art style is also very striking. I think the game doesn’t quite meet its potential, though - the first level does an alright job at it (though I ended up killing the mark with electricity by accident when trying to hit them with a bullet), but the second level is just a linear series of events you need to get the mark through to kill them at the very end, which I found less interesting. There’s a solid game in here, though. A polished-up version of this with more involved puzzles could be really fun!
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Lethal Timing's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #71 | 4.519 | 4.519 |
| Artwork | #203 | 4.519 | 4.519 |
| Narrative | #1177 | 3.370 | 3.370 |
| Audio | #1878 | 3.333 | 3.333 |
| Enjoyment | #2396 | 3.407 | 3.407 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
By Gameplay, you are death, and need to setup timers for items to get best kill possible.
(Optional) Please credit all assets you've used
Synty Studios
Water Assets for VFX 02
Stylized Explosion Package
Comments
Fantastic use of the theme and a genuinely really fun game. Neither of the puzzles were frustrating but both took time and thinking to figure out. The art style also suits the game perfectly and makes the whole thing feel professional and thought out. I would play 20 more levels! Amazing work.
Very original approach for the theme! The only thing that bothered me a little was the timers UI, like blending with the space (I didn´t know about the piano until I saw it fall on first try) and the difficulty to increase/decrease the values (small box with moving camera). Every other concept is really well done.
An excellent puzzle game. It's clear that this was made by a talented team of professionals who really know their craft. The game feels complete and polished for a jam game, the level of detail is genuinely impressive. The animations and art direction are absolutely stellar. Would be great to have a skip/rewind option for repeated animations, and I'd like clearer cues when I'm doing something wrong - the feedback feels a bit lacking there.
Wonderful concept! I love the art style and the grim theme. Surprisingly tricky!
Great concept to fit the theme! I was a bit overwhelmed at first because the UI blended in to the background but it didn't disrupt me that much. Overall I thought the game was fun!
Very very good idea for the theme. I had a great time playing it. There are a few details that could use some polishing, but for a gamejam it feels great. Congrats!!
I love the look, I love the idea, I think with the right polish this could be a full fantastic steam release, my biggest gripe was how conufsing the budget was. And there is no indication/feedback of "stop clicking on this", I wasn't aware it was because I was doing it wrong. Once I finally got it, it made things a lot easier, but once I finally killed/beat the first level I didn't even know the water jug was apart of it lmao, I thought I was trying to get the bullet to hit him at the phone or the couch. All things considered, great entry and I hope to see more from you! Good Luck!
I love how u team made the shader, it is looking really cool and unique, and the gameplay is super innovative and fresh!
Amazing visuals! Really creative idea. I found it odd thought that I could continue on from the first one without getting the kill of the week but when I went to the second one It would not let me go on.
In the end I did do both but it still said that i did not complete it even though it says 2 of 2






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