Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dungeons & Dynasties

Football Manager meets D&D: a guild-management sim that writes its own history. · By Bretticus82

Equipment ux flow

A topic by morsesans created 52 days ago Views: 106 Replies: 2
Viewing posts 1 to 3

As it is, optimal gameplay is to figure out your party comp on the delve screen, then go back to your roster, unequip everything from everyone, equip the party you're taking with the best stuff, go back to the delve screen, re-enter your party. This is annoying & unfun! Alternatives:

- Equipping could be done from the delve screen, with your party being assembled out of your heroes and equipment. No need for a concept of heroes being assigned equipment outside of one particular context of use. Equipment doesn't "belong" to anyone outside of a given delve.

- Or, all equipment is soulbound upon equip. No juggling possible.

Developer

Thank you for the feedback here, The tactics option in the delve allows you to add and remove equipment without going to the other screen, 
The fact that you've raised this does mean that I need to ensure I make this clearer so your critique is valid so I appreciate you taking the time to make it!

(+1)

oh! i did briefly open this but largely ignored it because the tutorial told me to. thanks!