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A jam submission

Toy TheoryView game page

A shooter survivor game to escape the junkyard from other toys wanting to keep you there
Submitted by SpudlyRusset — 8 hours, 4 minutes before the deadline
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Toy Theory's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Implementation#173.6363.636
Playability#263.4553.455
Game Design Document#293.4093.409
Overall#333.1093.109
Community Choice#332.3642.364
Artistic Style#422.6822.682

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1prfYrnPqTi5xG5QnH8rWRBA2T5qdeqsUPRZF8l2RZuw/edit?usp=drive_link

Have you checked that your GDD is publicly accessible ?
Yes

Is your game set to public on itch.io so we can see it?
Yes

Summarize your game!
Movement is WASD and mouse to aim/shoot with left click.

You are a toy that wakes up in a junkyard. You are trying to get out of the junkyard as you're not ready to be considered junk.
You have the ability to shoot a pulse to take out the other toys trying to keep you there. However, that costs your precious battery life. Fortunately this is a junkyard and there are batteries that can be found to give you a bit of a boost. The boss toy of the junkyard won't let anyone leave, so you must take them out to earn your freedom.

Please explain how your game fits the theme.
The theme of Cost of Progress applies here because you are using your battery/life in order to get through enemies and through the end boss. There are powerups that aid in this endeavor, but should you run out of battery; you lose.

Did you use Generative AI to make any assets in your game?
No

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Comments

Submitted

Was fun to play, wasn't sure what pickups were at first but was able to figure it out. there were a few bug like getting suck on the enviroment, and there was an issue were invinciblity was a bit too potent as when you were in this  state going  in and out of a level you would be back in invinvibility once you re-entered the pervious level even if you were no longer invincible.

looks good, was fun.  :)

Developer(+1)

Thanks for playing! Yea, I'll have to do more work with the environment logic, and thanks for letting me know about that bug. :) 

Submitted

Nice game! Once I understand what was a wall and what was ground, things flowed well. 

The collision detection on the trash bags was a bit unexpected. The first(?) boss was a breeze and nothing changed when it was defeated. EMP is OP. 

The tension of being forced to lose energy to win is fun. The character's dino looks great.

Thanks for making this!

Submitted


i got stuck on the wall, the gameplay was fun

Developer

Yea, I couldn't quite figure that one out before the end. Something to do with switching between the attack animation and the move animation. I was able to get unstuck when attacking. Thank you for playing!