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FastFX Full Particle System For Aseprite

Build looping particle animations with a live preview and bake them straight into your sprite's frames. · By IceMaan

Suggestions Sticky

A topic by IceMaan created 40 days ago Views: 117 Replies: 10
Viewing posts 1 to 5
Developer

Write here whatever comes to mind to add to the extension, new ideas or original features so we can create more things.

Just those animation to the sliders, would be great! Been a pixel art animator for 7 years since I was 14 years old, I do character animations and stuff and just now I created a Portuguese channel to talk about philosophy and post animations in. I do character animation just fine but those particles adds a nice touch to my projects, I used the light version and I immediately noticed I HAD to get the full version. But there's one thing I'd absolutely LOVE for you to add-- and that is keyframe animations to the sliders themselves. Would be VERY VERY great. 

Developer

Being able to save slider values per keyframes is something I was thinking about adding in this version but in the end I've postponed it for a later version. Regarding the slider limits, I'll keep it in mind to add options that let you go beyond the limits but I have to think about it carefully since some values if they're too high are too demanding.

(+1)

Hey man, no problem at all. Thank you. I've just seen now that the new version path and mask does exactly what I suggested without slider key framing. And it's even better than simple slider key framing. WONDERFUL!

Managed to get it!

Developer

That turned out really well. I've uploaded some guides for Paths and the capture function.

(1 edit) (+1)

Yep, very good. Just know you're necessary, my guy.

Also, I'd love for you to increase the capping 50 limit to the lifespan of a particle, idk, maybe add a red zone on the slider indicating caution and user discretion, but it would be great for video making purposes. Thank you so much, love the project.

Adding paths to attractors would be nice too

Hey @IceMaan, amazing tool!

I used burst generator type (the first one is set to 1 loop, the other is 3 loops). However, the effect with more than one burst loop does not 'finish' properly (I'd like it to end when the last smoke particle dies similarly to the first version) and I think I could achieve that by adding some padding frames at the end. However, I could not find that option to achieve that and was wondering if it's possible at all. I can't simply put more frames because bursts are spread evenly over the timeline and I have little control over it (unless I'm missing something obvious).

Thanks for help

Developer

Hey, that's true it shouldn't do that. I'll fix it these days. Thanks for letting me know.