:D that's such a funny idea, reminds me of myself when I watched my gf play dark souls and I always screamed"roll!!!", like the terrible backseater I am. Nice submission!
Play game
Backseat Beebow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #170 | 4.114 | 4.114 |
| Overall | #353 | 3.747 | 3.747 |
| Presentation | #472 | 3.924 | 3.924 |
| Fun | #682 | 3.430 | 3.430 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Backseat Beebow your little sister is playing the game, and you are only able to suggest to her what she should do. The game simulates the frustrations of watching someone play a game that you want to be playing. You are "out of control" because you aren't actually the one playing, and your sister gets mad when you tell her what to do too aggressively.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
It was really fun to play, tho it is quite confusing why duck is an option.
Eventually you get to a point where walls of enemies show up that you can only duck under. I think we felt due to the inherent frustrations of the game there should be a period of time where the player only has to worry about jump. Admittedly it's a little too far down, I have trouble getting to it also, haha. Thanks for the feedback!
Tough to get the timing down at first but after a bit it came easy. I liked the ability to mash jump and get her to do it more consistently, but then she huffs out those angry clouds blocking your view, gives the mechanic a good trade-off.
The bees seemed to kill me from pretty far away - got caught by one while jumping over a pit and it was like, half the screen away. Regardless, I enjoyed this, great job!
Cute game! It's a bit tough at first but you get the hang of it.
I really like it. It's a good way to make the "frustrating controls" idea work with its theme. Nice visuals and humor, especially with the double tap. Only thing I can complain, channeling the AVGN spirit is that it shows she clicks up to jump lol.
Very creative idea! One thing I'd recommend you to change if you were to develop it further is the amount of space backgrounds take. Main action happens on a tiny screen and unimportant (from player's PoV) background takes ~75% of the monitor. :)
The game made me smile throughout the whole gameplay, it was so wholesome! Her brother behind the couch and his "GO" is brilliant, and just an idea of the game is so simple yet extremely adorable. I fell in love with these characters ahah. Also, the music and the funny simplistic art style fit the game so nicely, loved it!
Awww this game has a really great style, the voice acting is nice and the art style is great. Really nice concept, and I like the detail that the sister's sibling comes out from behind the chair as they're backseat gaming.
With the exception of the instructions font, I loved the presentation! It's great to see the little details, from the voice change to the characters expressions and the sudden screams. The control is easy and interesting, so it's a matter of time correctly your actions. Good work!
Really well-made minigame! Things I liked: the presentation (music, animations, etc), the concept itself. Things I didn't like: the intro text font is a bit ugly and hard to read imo (well it isn't that hard to understand, but it could be better). Bug hunt: using W & S a lot doesn't trigger the lil' sister.
I wish you luck! I'm sure you'll get featured ^^
-Loupyboy
Really well-made minigame! Things I liked: the presentation (music, animations, etc), the concept itself. Things I didn't like: the intro text font is a bit ugly and hard to read imo (well it isn't that hard to understand, but it could be better). Bug hunt: using W & S a lot doesn't trigger the lil' sister.
I wish you luck! I'm sure you'll get featured ^^
-Loupyboy
I liked the design of this a lot. I liked watching the sister's finger travel to the button I asked her to press because it made it easier to understand the timing of the controls. It was clever to include the yelling mechanic, because it saves players who believe they got their timing off and allows them to continue playing.
My only issue was that the collision between the player and the bees felt awkward. It seems that only the front of the bees are harmful and not the insides. It made it more difficult to time jumps.
I liked all your artwork too. The cartoon characters looked really silly.
Overall, it was a real great game!





Leave a comment
Log in with itch.io to leave a comment.