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Witch Tower

A fantasy potion-selling simulator based on Enlargia, a world filled with expansions! · By Hitama

[Feedback & Suggestions] v0.2 Alpha Sticky

A topic by Hitama created Nov 01, 2024 Views: 21,396 Replies: 112
Viewing posts 41 to 60 of 61 · Next page · Previous page · First page · Last page

Finally checked out the game and I think if I had to describe it in one word? I'd go with "fiddly"

I feel like I'm in a constant aggravating battle with the mechanics. Potions make only 4 gold at the lowest level and that bonus 10g you get occasionally is what really keeps you afloat. You are constantly running back and forth between the mana caves and the rest of the tower... but my real issue is how you buy the seeds. You order them, then you pick them up and they automatically go to the stash then you have to grab them from the stash before planting them. The stash feels like it has no reason to exist because you have no real carry limit but if you did it would probably just be more annoying. 

The artwork is great and I do have to give big props for that. Every growth stage I could be bothered to get looked wonderful and I'm excited for more but as it is I just couldn't dedicate myself to grinding out the game without knowing how much further there was to go. Both in a literal sense and from a development side of things. 

Love the game. besides the obvious "bigger/different growths," maybe add a way for players to remove unneeded mana. i was stuck with a red mana for days cause of some mess-ups. other than that, maybe quality of life changes with the well and stash? Really annoying doing one at a time. and is there any practical use for the stash?

what about more BE max storage?

(1 edit)

tbh I'll love to see some HEAVY effects to mana different storage, I dont wanna to suggest something too hard to make, but maybe something different where theres an animation that when you don't control the red mana bumps, it quickly gets out of control and it ends with you and the breasts EXPLODING, idk about blue or green though. (side requests) maybe also some options to choose which area to expand? like of course BE, but also AE ,Thigh expansion and for some people Belly expansion, maybe both BE and AE, and maybe all of the above, you know? (another side request) More sounds like moans, groans, gasps, etc

I like the game a lot, the only annoying thing I can think of off the top of my head is that once my storage was at level 3, I would begin getting requests for potions I couldn't make (I only had the blue slime cave unlocked) so maybe there could be a progression system? (an autosave feature would also be pretty nice)

Developer

There's a lot of improvement on unstable version on the discord server!
You can access it through my profile.

i join discord and be blue slime in patreon now how i got Ver.0.3????

Developer

You might have already found it, but it's on the #wt-playtesting discord channel

And to get it you can see the Front-Board on how to access the channel

When more than 1 slot is purchased for an order, fps drops, but this is only when you are in the order selection

Developer (1 edit)

It's fixed on v0.3 on my discord server!
Still a very in-development (unstable version), but it has improvements since then.

hey ive found this bug from the past version too and if you can, can you fix it? so the bug is that when you open the requests and deny one of it i think its healing and mana one, the game just freezes and doesnt let you do a thing, not even save

Developer (2 edits)

It's fixed on v0.3 on my discord server!
Still a very in-development (unstable version), but it has improvements since then.

Once I found version 0.3.1 of Pre-publick, and played it until the new version. I'm trying 0.2.1.2 now, but I want to remember what was interesting about the one before (I magically got that version, yes, because then I couldn't find it): if I drank an enhanced mana potion, it was possible to go beyond the storage, which amused me. The town was also interesting, but not profitable.

And now for the opinions, suggestions, and a little criticism: The game turned out to be good and interesting (Oh, of course it's interesting, Booba, Hehe), but I'd probably be interested in seeing more advanced gameplay. It is gradually becoming routine, so it would be cool if in the future there would be either magification (the same as automation) or make a similar garden as in Poison Craft. 

And as for the criticism: You can't normally move the mouse forward in the transitions! The heroine walks through one cell, although I will click on or near the entrance. It would also be nice to have something like a list of tasks or activities so that you don't have to search the Internet for how to open a particular storage location/cells.

And here's what about the new version: the redrawing is interesting, but I just started to go through it again, although the experience will be the same as the first walkthrough)

That's probably all I have at the moment about the game. Thanks for playing!)

PS: We need more plot!) And I'm not even talking about the "plot". It's interesting to see what you'll cook for us.

Developer(+1)

Heyyo, thanks for playin!

And yeap, v0.3 going to add some automation especially on selling & mana gathering w/o manually doing it, and list of activities sounds interesting, might add on later stages

Really liked the concept of the game itself. What was a bit annoying was that it took me a while to realize that I could sell potions in the town and thought that I'd have to rely on requests for that.

That said, it might be nice if the requests asked for just mana potions for longer.

Also, as is, the crate for bottles and seeds feels a bit pointless. Why not simply deposit the ordered seeds/bottles intothe inventory after buying more instead of into the crate? All it seems to do is adding extra steps to the process of getting them.

Developer

Noted, thanks for the feedback!

The early plan is to add some effect to the stash, but I realized it's not going to work/make sense, gonna change it on the next ver

I have an idea to add something like blocking the function of cooking potions at the start, i.e. you will not be able to use mana to create potions until you open the cave with slimes.

I'm saying this because I inadvertently used mana to create a potion (I didn't notice that I had already been given a ready-made mana potion to sell) and, as a result, I caught a softlock, because I hadn't opened the cave yet.

Developer

Noted! Thanks for the feedback

Habra finales buenos, malos y secretos dentro del juego?

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Developer

Heyyo!

Will there be good, bad and secret endings in the game?

I plan the game to be endless & no ending, but with some sandbox-like gameplay

But there are CGs which you get if you're captured by a slime inside a cave (almost like an ending, but a different one), and in a certain event, which I'll be adding to v0.3 later

When it comes to Life Potions and Power Vials, I can't select it to place it down. I like doing that, and it stinks.

Also, placing down Potions for storage doesn't seem to have an actual purpose,  can you make it so you can't rest while Potions (Water Bottles, Mana, Life, Power Vials, and Greater, Further, and Advanced variants)  are on your person? Using the counter space for storing Potions implies there to be a limited backstock you can have for Potions,  which I'm sure is a little interesting gameplay-wise.

Oh, and why not have the ability to drink Life Potions to regain Stamina, since you do lose Stamina from "over-collecting" Slimes, and potentially  other tasks in the future? Sounds solid to me.

(+1)

Very beautiful art and gameplay so far! love it.
I'm wondering if there will be diffrent outfits in the game?
like: Erotic Witch (more open & some fishnets), Bikini, Casual

the only feedback i have is that the menu for accepting quests makes my potato pc lag the hell out, probably because there might be a bunch of pararell triggering events happening or something like that.

but overall, the game is well drawn, runs smoothly and is overall fun, although you could  add spells/potions that the player can use, giving some more utilities for potion crafting or as rewards for interacting with the npcs

Developer

Heyyo!

Thanks for playin, I got that request menu lag feedback a lot, and it's fixed on the next version, it'll come out soon with several features so stay tune!

make it so people using macs can play or make a browser version?

Developer

Noted for next ver!

I know it would take a lot of art, but I think it would be cool if you could change where mana is stored (like in the stomach or thighs)

Developer (1 edit)

Spriting is one of the main reason I took my time for next update!

Surprised that I hadn't noticed this game yet, until it got mentioned on the PreggoPixels Discord. I actually haven't played it yet, but if it's done in RPG Maker MV then I'll be looking through it with a view to making specific fixes to my own copy (typos, obvious logic/coding goofs) and feeding them back to you. If it's MZ or another generation then that's not as easy... But I'm really interested in any BE content. Take a look at what I've done to fix "The Milky Dragon" and let me know!

Developer(+1)

Heyo, thanks for the offer! Witch Tower is actually still in development in my discord server, and it's not discontinued, but with just a big delay...

Wt is basically my experimental ground for my story & what I can possibly do in rpgm, but since lot of irl stuff that hinders my progress, it's not released on itch here yet
Plus am not mainly a game dev, am an artist that trying to write a world & develop a game with non-code engine AND when I have the time for it Dx

Hired more people to the project = Faster update :) 

I have a question how do restore blue mana again 

I really like the premise of the game, but there are way too many unnecessary steps to get anywhere.

 * I understand that for lore reasons the seeds and bottles are stored in the boxes when you arrive, but they should go into your inventory automatically when you find them on the initial tour. There doesn't seem to be any reason to *not* have them on your person; likewise, it wasn't apparent that the ones you buy have to be manually collected on the new day when the gold you earn gets claimed automatically. Showing a quick animation of a bird swooping by to drop off the package or something would direct player attention to the mail ledge.

* At the start of the game, I have to change screens no fewer than 12 times (and click through several dialog boxes) every time I want to make & sell a potion (that's assuming I do all my planting/harvesting/water collection along the way), to earn 10 gold. 3 of that gold replaces the bottle, and 1.5 or so to replace the herb (I haven't harvested often enough to know if it's a set 2 herbs each time or if there's some variance). Judging by the other comments there's ways to speed that up later on, but the prospect of walking the same path over and over and over and over before getting the first upgrade (and probably even moreso if I miss the first opportunity or don't have enough money saved up) doesn't fill me with confidence that the time will be a worthwhile investment.

kinda fax, early game grind is really obnoxious. I found it most valuable to rush getting 3 of a storage to make greater potions, and exclusively sell greater mana pots to that one nun in town for a bit, as she gives okay-ish money for it... still not great tho. Atleast this way, the limiting factor isn't as much herbs and bottles, it is buyers.

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