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GravityBurn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of theme | #2 | 3.615 | 3.615 |
| Gameplay & Enjoyment | #30 | 2.769 | 2.769 |
| Presentation | #42 | 2.615 | 2.615 |
| Overall | #45 | 2.569 | 2.569 |
| Art & Audio | #64 | 2.154 | 2.154 |
| Use of prerequisite | #81 | 1.692 | 1.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
nice game. love the level design.
Beating the high score was kind of hell, well I`m determined 26.71. I spend one hour for this, well definitely worth it. I enjoy this game very much. For the camera I don`t think it`s issue, though I believe having sensitivity setting would be great.
The level design itself I found it pretty solid. Though I found the design at stage 3 little bit trolling.
Well anyway, I can say this game is my favorite in this Jam.
Thank you so much, this warms our hearts! <3
Really glad the game is addictive enough to grind for times x)
GG on 26.71!!
Really good feel in the game. Super fun. Great submission.
The camera being fixed made it kinda buggy when you touched the walls.
The idea is nice, high speed feels satisfying
However, the camera is strictly fixed, so there are some times when you feel lost because of the gravity change, especially if it turns your ship around multiple times because of the high speed
Ah, so adding a little damping on the camera then? I was worried that it would make the game harder to control x)
I'm not sure, I have little experience with 3D games
something like countersteering: if ship goes "uphill", then camera goes closer to floor as to see upwards and viceversa