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Parcel Place's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #15 | 3.100 | 3.100 |
| Art & Audio | #27 | 3.000 | 3.000 |
| Gameplay & Enjoyment | #39 | 2.600 | 2.600 |
| Overall | #55 | 2.460 | 2.460 |
| Use of theme | #61 | 2.500 | 2.500 |
| Use of prerequisite | #97 | 1.100 | 1.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
really nice little game, I like the concept and how relaxing the game is, the movement speed is a little slow maybe a sprint would be nice.
also whenever I am not holding a package and interact with the belt it places a box with a frying pan
anyways good job :)
Hey! Thank you for the feedback! The purpose behind the game was for the movement speed to increase as you complete orders. So when finishing an order, it would increase by 7%.
Also did not notice that bug! Thank you!
Good game, very polished, if you have some time you could try mine?
Cool game but the game feels a bit slow at start
Thanks for the feedback! I realized it was too slow to start with, i shouldve made it a little quicker but that was partly the goal. The quicker you get, the less the orders are available time wise.
This is a really well-made game. For a 48-hour jam, the scope is surprisingly ambitious, and I think you pulled it off really well.
Since it's a 3D game, the loading time was quite long for me. I got a black screen and had to reload a few times, although that was probably made worse by my poor internet connection. I honestly think this game would be better as a desktop build than a web build.
The animations, interactions, and item pickup all feel well integrated. The only thing that felt a bit unclear to me was the overall pacing. Is the game meant to be a cozy, relaxing experience, or is it supposed to feel more fast-paced with the pressure to deliver? I think having a clearer direction there would make the experience even stronger.
Overall, I think this game has a lot of potential.
Thanks for the personalized feedback! I did struggle omptimizing it with the time crunch, next time i do have to plan better. I honestly didnt have the clearest direction, i was aiming for both which now realizing, was a bad idea. Thank you for the inputs!