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A jam submission

Parcel PlaceView game page

Pack fast. Deliver faster. Don’t miss your shift.
Submitted by Lyphen Interactive — 37 minutes, 48 seconds before the deadline
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Parcel Place's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#153.1003.100
Art & Audio#273.0003.000
Gameplay & Enjoyment#392.6002.600
Overall#552.4602.460
Use of theme#612.5002.500
Use of prerequisite#971.1001.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Ziva

No

Wasn't made with Ziva

GameMaker

No

Wasn't made with GameMaker

Easel

No

Wasn't made with Easel

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Comments

Submitted

really nice little game, I like the concept and how relaxing the game is, the movement speed is a little slow maybe a sprint would be nice.

also whenever I am not holding a package and interact with the belt it places a box with a frying pan

anyways good job :)

Developer

Hey! Thank you for the feedback! The purpose behind the game was for the movement speed to increase as you complete orders. So when finishing an order, it would increase by 7%. 


Also did not notice that bug! Thank you!

Submitted(+1)

Good game, very polished, if you have some time you could try mine?

Submitted

Cool game but the game feels a bit slow at start

Developer

Thanks for the feedback! I realized it was too slow to start with, i shouldve made it a little quicker but that was partly the goal. The quicker you get, the less the orders are available time wise.

Submitted

This is a really well-made game. For a 48-hour jam, the scope is surprisingly ambitious, and I think you pulled it off really well.

Since it's a 3D game, the loading time was quite long for me. I got a black screen and had to reload a few times, although that was probably made worse by my poor internet connection. I honestly think this game would be better as a desktop build than a web build.

The animations, interactions, and item pickup all feel well integrated. The only thing that felt a bit unclear to me was the overall pacing. Is the game meant to be a cozy, relaxing experience, or is it supposed to feel more fast-paced with the pressure to deliver? I think having a clearer direction there would make the experience even stronger.

Overall, I think this game has a lot of potential.

Developer

Thanks for the personalized feedback! I did struggle omptimizing it with the time crunch, next time i do have to plan better. I honestly didnt have the clearest direction, i was aiming for both which now realizing, was a bad idea. Thank you for the inputs!