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Ship It!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art & Audio | #27 | 3.000 | 3.000 |
| Presentation | #35 | 2.769 | 2.769 |
| Overall | #73 | 2.200 | 2.200 |
| Gameplay & Enjoyment | #74 | 2.154 | 2.154 |
| Use of theme | #89 | 1.923 | 1.923 |
| Use of prerequisite | #96 | 1.154 | 1.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
Nice game, but i think you messed up some variables,i think you probably wanted them to ship atleast 13 instead of there are 13 boxes in total. nice try though, like the art and has a nice polish :D
Good game, very polished, if you have some time you could try mine?
By the late levels it seems that none of the packages match all requirements but the game seems happy with holding all the packages, I was somewhat confused by this x)
simple but fun with clean art. great job.
I was a little confused at first about why I was shipping radioactive packages. (That's probably because I didn't read the instructions carefully)
Once I understood the instructions, though, I got the gameplay, and the core mechanic was actually really fun.
I do have a few thoughts about the instructions and balancing. Labels like Not Flammable and Not Fragile eventually became more of a comparison exercise than decision-making. I understand that's part of the experience of being a courier, but as the game progressed, I found myself just holding onto almost every package because meeting all the criteria became increasingly difficult. I'm not sure if that's intentional or simply due to the random generation.
One small thing that really got me was the timer. using 100 seconds instead of the usual 60-second format. I was mad.
Anyway, I really love the idea. It would be even better if the packages had more visual differences to help identify them at a glance, but considering this was made for a game jam, really enjoy playing it
Love the simplisticity and its easy to get carried away and keep playing. I would add some sort of transition between days, whether its fade in or out, something simple like that. Kinda just polishes it that little bit more.