Interesting mechanic! I like puzzle platformers. Great job!
Play game
Astral Mason's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of the Limitation | #7 | 3.778 | 3.778 |
| Overall | #20 | 3.056 | 3.056 |
| Presentation | #25 | 2.778 | 2.778 |
| Enjoyment | #26 | 2.778 | 2.778 |
| Concept | #30 | 2.889 | 2.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
zhan , win10.exe
Software used
godot4.7 , aseprite
Use of the limitation
The Jam limitation is "Enemies as weapons". In Astral Mason, we integrated this as our core dual-state puzzle mechanic: players cannot use conventional weapons, but must instead use "Astral Projection" to crystallize patrolling enemies into solid blocks. These crystallized enemies then literally become the player's physical weapons and puzzle-solving tools: Projectiles: The physical body can lift and throw crystallized enemies in a parabola to smash fragile bricks or eliminate other foes. Puzzle Weights: They retain physical weight and can be carried to press down physical pressure plates. Platforms: The physical body has a very low jump height, so these crystallized enemies must be used as stepping stones to cross high ledges.
Cookies eaten
30







Leave a comment
Log in with itch.io to leave a comment.