I'm doing a thief-inspired stealth game, set in the 1893 World's Fair. After midnight, two hundred thousand electric lamps and all of them dark. You designed the thing that lit it and an evil businessman has your patents, so you're breaking into your own exhibit to take three things back.
The bit I'm actually building the game around: you carry a coil that lets you turn off lights at some distance. It drains constantly, and it only refills off a live circuit. So darkness is safe but every stretch of dark you buy has to be paid for by standing in a lit room for some amount of time. A full coil also hums loud enough for a guard to hear, which means you're at your most audible exactly when you're best equipped. Since the theme is CHARGE! the last thing you steal is the master key, and turning it lights the entire fair. The game ends with ninety seconds of running across a fairground with no shadow left in it, charging to the exit!
Tools: Unity WebGL, Claude Code + custom harness, Realmweaver for ideation, Farclip for levels & QA
Haven't settled on asset or music/SFX generator just yet, but plan to use one.



