Interesting concept :) I like the idea of having to solve puzzles with the rules constantly changing, but the darkness meant there was a lot of waiting around for the right character to pop up. Overall it was cool, but I think it would be interesting to see what it could turn into with some more polish, if you wanted to keep working on this. Well done!
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Tri gone mETry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #491 | 3.819 | 3.819 |
| Overall | #612 | 3.554 | 3.554 |
| Fun | #826 | 3.337 | 3.337 |
| Presentation | #887 | 3.627 | 3.627 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Tri gone mETry you take turns to control one of three characters, but the time, sequence and screen rotation are completely OUT OF CONTROL!
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Really cool puzzles. Had great aha moments. I don't think the screen flipping added much besides confusing me. The other mechanics of mixing characters switch was pretty novel and a good use of the theme!
This game makes me go YES! I dig the music. There's room for improvement with it but cool nonetheless.
I get what concept you were going for, and it does feel out of your control, but unfortunately with no stake in being fast mixed with limited visibility it often become a long waiting game as you wait for the characters to rotate to the correct one instead of a planning/strategizing one. The visual language as well make it hard to tell what is wall and what is ground. They are too close to be discernible from each other at a glance. I like the idea of each character having individual roles though.
The core idea of characters cooperating is super neat, liked it a lot. But I think the randomness hurt it in some places. Sometimes I was left waiting for the red alien to be selected, because I did no longer had tasks for the other two.
Pretty cool concept, I think it could be expanded upon. (also check out my game to anyone out there who hasn't)
This was quite fun and challenging. After the first few levels it did feel like you could only move a little bit each time because of how much exchange was needed, just made the levels drag on a bit. I think some type of indicator of which character you're currently controlling would help, so that you don't have to move to find out. But very nice, and nice puzzle design.
Nice puzzle game.
Just sometimes need to wait too long for a switch. Nice art work btw.
I'm impressed of how well done the game is. The presentation and the music are perfect. I will sugdest to let the player drop the crates when the red alien is holding them. Is pretty frustrating have to restart because you wasted all of your crates in wrong holes or have to die to pick them again. Anyway, nice game!
I really like this idea, having these characters help each other out is awesome. Although I think having just 2 out of those 3 things being out of control would have been enough, it was getting a little bit frustrating that just as I was getting by barrings, something would switch. However, I loved the presentation, sound and puzzle design. Great work!
Charming little game. Got no further criticisms to add. Good Job :)
First of all, kudos for the impressive amount of puzzles and mechanics you've managed to pull off. Your game is visually compelling, I liked the mysterious sound and the concept is cute.
I think the major flaw in the game is actually coupled with the theme of the jam: the loss of control, in puzzle games, might be super frustrating **once you've solve the puzzle in your head**. More than often I found myself just waiting for the right character to show up, or almost getting to the right position before falling into a hole.
I think that it's not a fundamental issue: if the player had a way to improve the chances that a specific character would get nominated next, or maybe get to choose every other round, or perhaps if there were multiple ways to solve each puzzle... anything that would not make me just wander around until the vital character shows up. Maybe sticking to a grid could feel a bit more tight in terms of accidents, but that's a minor technical comment :)
Great job!
Thank you very much for the feedback! We are not really satisfied with some of these elements, we need to revise the level design! On the question of the characters, we are thinking of simply leaving the player in control, who he will use, or simply reducing the chances of a character being selected when he becomes useless!
This was cute! The game had a lot of charm in the characters, and the grungy levels looked really nice. It follows the prompt very well, perhaps a little too well, with the pervasive theme of Out of Control. While the puzzles were nice, I think the game would have been helped with something showing a sort of "queue" so you could plan for what creature you would become next. On top of this, the level flipping is just fine, but it definitely felt a bit tacked-on for what it brought to the game itself. The primary concern with it is the reversed controls, had the level flipped and the controls still were oriented up, down, left, and right, I feel that the game would have been much stronger.
Overall, the music was good, the puzzles were good, the characters were cute, and the control swap was just a little bit much. Overall, a good game!
Nice game!! It's a neat idea, it's a bit stiff but that's time constraints of course. You should expand the idea further!! Great job!
It's a good little puzzler with the traditional approach of character swapping. With the level already changing at random time and making the control funky because it doesn't follow the angle of the camera, I felt that not being able to swap character at will was a tad to much. I know we want to respect the theme as much as possible in a jam, but not at the expanse of fun.
As for the rest, I like the art style, the music fit without being annoying, the overall puzzle and mechanic are good. Overall, you have a good game :)







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