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15 Seconds to Kill's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #3 | 3.545 | 3.545 |
| Use of theme | #27 | 2.909 | 2.909 |
| Overall | #27 | 2.836 | 2.836 |
| Gameplay & Enjoyment | #38 | 2.636 | 2.636 |
| Art & Audio | #39 | 2.818 | 2.818 |
| Use of prerequisite | #51 | 2.273 | 2.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Ziva
No
Wasn't made with Ziva
GameMaker
No
Wasn't made with GameMaker
Easel
No
Wasn't made with Easel
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Comments
Nice game, satisfying gameplay. It’s very polished and the sound and music are good. It starts at good doable difficulty.
Very unique concept and easy to follow idea. The controls are simple yet the game is so fun. It is also very polished and satisfying. Defenitely one of the best entries in the jam in my opinion.
It looks as if the composer is the best person in the world.
I'm really agree
Great small finished polished game. For someone who gets adicted by that type of games super easily - your game did a great job!
I'm interested tho, do you change the speed of the player when you increase the field? Because at some point I felt like there was no way I could've covered the whole screen in 15 secs.
Thanks for your feedback!
I only increase the player's speed when they kill enemies. It's a temporary speed boost that can stack, so if you keep your combo going, you'll move much faster and have enough time to kill all the enemies.
But I think the game becomes a bit unbalanced after level 20, and I didn't have enough time to fix it (My own record is 21 finished levels)
Gotcha-gotcha!
Cool feature, I didn't think about it while playing last levels I reached. But it was lower than 20.
Super simple, but if it works it works
That 15-second time limit creates so much tension! Really forces you to act fast and not waste a single moment. Super fun and addictive arcade entry, rated!
Thanks for your feedback