Enjoyed this a lot! It's interesting that when you 'lose control' you might occasionally be able to save yourself by running into another pill. I do feel like some of those pills are quite awkwardly placed, i.e. can't be grabbed while running and jumping, instead you often have to stop moving and jump directly up? In any case, it's addictive and I got better at it the more I played. Great presentation all round - the sprite animation and music is top-notch!
Play game
I'm With Stupid's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #2205 | 2.946 | 3.125 |
| Originality | #3196 | 2.652 | 2.812 |
| Overall | #3587 | 2.357 | 2.500 |
| Fun | #3761 | 2.180 | 2.312 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
If you don't act fast enough you lose control of your character.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Thank you for all of the compliments. Totally agree that the pills could and should be placed better. I actually fixed this after the jam. :)
I'm glad you appreciate also that being in the out of control state doesn't necessarily mean game over. I feel like I still may add something to give the player extremely limited control like you can press a direction but he may not go that way or if you press jump he might not do it. That way he's still not getting it but you have more chances to luck out.
Seriously though, thank you for the compliments on the sprite animation and music. :) It means a lot.
It is kind of a speedrunner dream. :) That was part of the idea of it so I'm glad you picked up on it. Eventually the levels would have multiple pathways: slow and easy, steady and medium, fast and difficult. Sadly I just had time to make some quick "Does this express the mechanic?" levels.
Eventually there will be an item where you can zap the guy. That said I've considered that maybe that's the wrong order. Maybe the game starts with the zapper, introduces you to the pills, and eventually you lose the zapper as a crutch? I dunno. It's definitely the number one question right now.
Thanks for playing and liking it on Twitter/following! :) I'll try to get to yours tonight.
There's not really anything that can be done if you run out of control in a place that requires jumping tp advance or reach pills.
Hmm. That's not good. Could be developer/tester bias, but I've run the levels clean with both gamepad and keyboard (collecting every pill in the level). The platforms should be close enough to make it to the end. The reason it's not an instant game over is because there's a slim chance you could stumble over to a pill in certain situations and I wanted to allow for that.
That said, I agree with the note. There should be an alert to press the R key or Select + Start on the gamepad to restart the level in these early stages (this does actually work in the build I think).
In later stages, the plan was to introduce the mechanic of a zapper device that you can shock the character back to behaving. You don't get a full smart meter and you need batteries that you pick up to use it, but it would get you out of a jam. This element was finished by the submission deadline, but just barely and there was no level to show it off, so I didn't update the submission.
Thank you again for the note and thanks for playing! :) I appreciate it. I'll try to think of other elegant ways to solve the issue.


Leave a comment
Log in with itch.io to leave a comment.