Hey, my name is Robin! I am a game developer based in the Netherlands and I am currently looking for a 2D artist to work on a top-down logistics-focused theme park game this year.
The Game
We will be making a theme park management game about everything traditional theme park games skip: queues, capacity, crowds and cash flow. The player designs the rides, not the minutia of the scenery.
Since I am absolutely no artist I created some programmer art examples of the direction I am trying to go for (sorta!). They show the perspective and the level of simplicity but please do not read too much into these! It'll be your job to come up with a good look.
Images: https://docs.google.com/document/d/1adrIbYFeB0BhYeCyNHCC1Ixrd6iy8a376gSDsNpSJ08/...
About me
I am a Dutch game developer working on games in (all) my spare time. I've released three games so far. Check out the links below!
https://store.steampowered.com/app/2501920/Realms_of_Madness
https://store.steampowered.com/app/1332450/Open_The_Gates/
https://store.steampowered.com/app/2738190/Observe/
AI
I know the topic of AI is important to many artist (understandably so!). My stance is that no AI art will make it into the final project and I will never have AI generate derivatives of your work. I am willing to sign a document if you want guarantees of that.
Applications
Please send your portfolio to advongergames@outlook.com! Any 2D art will help me get an idea for your style and your fit for this project but top-down art is preferred!
Thank you so much.