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I think I'm missing something

A topic by Ell42 created 48 days ago Views: 27 Replies: 1
Viewing posts 1 to 2

I can see that ink depends on how far the bullet goes. But I am really confused about the coding for how effective the gun drawing is. it seems like the most effective strategy is just to draw a bunch of 45 degree lines on the screen rather than anything resembling a gun. Or maybe it doesn't matter at all what you draw, but then why do my drawings with the same amount of ink perform drastically differently? I want to understand because it seems like a cool game

Developer

the speed of the bullet is based on the width, and the gravity is based on length. This is all temporary until I figure out a better solution.