Let me know all the issues you come across and feedback that you have. Also any Ideas you would like to see for the future of the game!

A top-down multiplayer pixel art shooter where Tactical Unit Foxtrot takes on OP4 in procedurally generated facilities. · By
Game was pretty fun! Some feedback I have:
- Lasers should not show through walls when your character is pushed up against it.
- A small prompt showing when to interact with the door would be nice for people who didn't read controls.
- You should not be able to reload when at max ammo.
- You should be able to switch to your other weapon while reloading.
- AI enemies should not have infinite ammo.
- Reloading should either not cancel leaning or revert back to leaning when done.
- The submachine gun is significantly weaker than the other two guns.
Hey! I loved this demo and I had a lot of fun just playing with a friend in 1v1s, I would say a few things I would enjoy adding are
- Being able to play against the AI in multiplayer
- Jumping through broken windows, maybe with an animation that slows the player down
- A sprint button
- Muffled noises through walls as hearing the footsteps of the enemy team through the wall makes it so that you basically always have to slow walk or they'll know where you are
- Perhaps a rainbow-esque armor system? where you can trade HP for faster walk speeds and vice versa
- Some sort of item ghost for the barricades and barbed wire so you can tell where they are going to be placed down on