Absolutely amazing! The flying sequences are so smooth, the art style and color scheme is terrific. Another fantastic game by you guys.
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Sunfish's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 3.690 | 3.690 |
| Art | #1 | 4.520 | 4.520 |
| Creativity | #2 | 3.760 | 3.760 |
| Fun | #5 | 3.280 | 3.280 |
| Theme | #7 | 3.200 | 3.200 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Love this! Got hit a few times cause I was mesmerized while spinning hahaha
Man, I am super torn about this---on the one hand, the art, animations, story / characters, dialogue choices, and music are all incredible and some of the most polished of any flowlab game yet . . . on the other hand, the gameplay is kind of bland and repetitive (though the space segments are really cool from a technical standpoint) and the dialogue system has a few bugs (not many, and nothing game-breaking, don't worry). These don't really hurt the game in terms of its atmosphere or worldbuilding, but they do hurt its replayability and even just its playability as it gets harder to want to keep going when you know you'll have to go through long space simulations to get there.
But I can't just casually mention the art, 3D-ish gameplay, etc. as if those aren't things that 99% of flowlab games don't have; this is still a very solid flowlab game that I doubt anyone else but you guys could have pulled off in just 2 weeks. So congratulations on finishing it, and here's hoping you can refine it more after jam!
Edit: somehow I misremembered this game having voice acting when I first wrote this. I think that was from playing Rez's game right after . . . ? Anyways it's still great
Thank you brick!!! Yeah we spent a lot of time making the fundamental systems---and while all the dialogue looked great on paper it does seem to be a bit long XD
We went through so much testing for bugs in the dialogue, playing them through, and they presented themselves the last day lol. But the dialogue-bugs were mostly my fault.
Thank you for playing this!
Thank you Sup3r87 for organizing such an amazing team!
Thank you Mirosqueen for the lovely designs and characters!
Thank you Overma for making a great dialog engine!
Thank you Bean for making the games audio come to life!
And finally, TSYM to everyone that has played the game!
This space odyssey took a lot of time, effort, and sleep deprived nights to produce - and I want to give credit where credit is due.







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