Results
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1prfYrnPqTi5xG5QnH8rWRBA2T5qdeqsUPRZF8l2RZuw/edit?usp=drive_link
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
Movement is WASD and mouse to aim/shoot with left click.
You are a toy that wakes up in a junkyard. You are trying to get out of the junkyard as you're not ready to be considered junk.
You have the ability to shoot a pulse to take out the other toys trying to keep you there. However, that costs your precious battery life. Fortunately this is a junkyard and there are batteries that can be found to give you a bit of a boost. The boss toy of the junkyard won't let anyone leave, so you must take them out to earn your freedom.
Please explain how your game fits the theme.
The theme of Cost of Progress applies here because you are using your battery/life in order to get through enemies and through the end boss. There are powerups that aid in this endeavor, but should you run out of battery; you lose.
Did you use Generative AI to make any assets in your game?
No
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