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Dimensional Clicker's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Game Completeness | #8 | 3.368 | 3.368 |
| Best Creative Twist on the Original | #9 | 3.053 | 3.053 |
| Sound Design | #13 | 2.474 | 2.474 |
| Overall | #16 | 2.600 | 2.600 |
| Artistry | #19 | 2.474 | 2.474 |
| Best Most Like the Original | #21 | 1.632 | 1.632 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Clickers are always a good time and this has some fun quirks to it. Nice
Fun, simple, having a trackpad made it go a bit faster I imagine.
I actually had so much fun clicking that block you have no idea. Very fun and cool twist on the theme!
Yeah it keeps telling you're using an auto-clicker and blocking your clicks if you click somewhat fast.
Thanks! the tab button removes the auto-clicker detection
I love clicker games... I can't get enough of them. It's like a guilty pleasure. lol. I do dislike the limit on how fast I can click. But this was interesting. I love how the block appears in.
Cool idea! I think there were some problems with the breaking textures, but the gameplay is there. If you want to go further with the idea, I have some suggestions:
- Whenever you click on a block, add a voxel hand with an animation as if hitting the block from a 1st person view. You can achieve this with a SubViewportContainer/SubViewport combo with the model as a child.
- When a block is broken, make it drop in pieces, can be made with particle effects.
- A chime on a chance to break a block with a "critical" hit in less clicks
Thank you so much! That idea would be such an awesome addition to my game.