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The 4th Wall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1510 | 3.242 | 3.242 |
| Audio | #2547 | 3.182 | 3.182 |
| Creativity | #3483 | 3.485 | 3.485 |
| Enjoyment | #4700 | 2.909 | 2.909 |
| Artwork | #5756 | 2.788 | 2.788 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The plot revolves around a time bomb counting down
(Optional) Please credit all assets you've used
See ingame exclamation for full credits
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Comments
Really nice puzzles and 4th wall break, there is no mechanic around the countdown just a narrative. Besides it, really liked the project! Congrats for the engine!
Thanks a lot! Come try to make a small game using the engine!
I really enjoyed this game it was pretty fun i loved the sfx they fitted pretty well with the artstyle u went for i loved the idea of a bomb ticking down it adds somewhat of a tension to the game which fits the theme pretty well my only small suggestion for this game is that sometimes i mess up with how to place the chairs and end up with no other possibilities to solve the puzzle so i had to restart the game multiple times, and i even tried pressing the R key on the right bottom of the screen though it would only restart the room but ended up restarting the game but overall great game dude!
EDIT: didnt know it was a custom engine aswell thats awesome and more impressive.
Thank you very much, I implemented your excelent suggestion as a post jam update.
Come join our small community of Tiny RPG Studio devs!
Its a great little engine, awesome both for prototypes aswell as fully complete games like this one!
Really impressive for making your own engine, the levels were fun and chalenging, Great Job!
Thank you so much! Just to clarify, the engine wasn’t made in 4 days, just the game xD Engine is being developed since november and we have been growing quite a nice community arround it. Come be a part!
Nice narrative design, but I think you should adjust the font size and the text box to fit with it. Anyway, good game since you built it in your own engine, it could improve more <3
Thank you very much! I don’t really understand the textbox adjustment you suggested, could you simulate it on paint and post it here? Also, if you’d like, you can suggest all kinds of improvements for the game engine here!
Oooh, I see your point. It’s a bit tough to make cause our engine generate games that are compatible with mobile out of the box, and I’d have to account for that too, but it’s doable.
Question: would’t it be annoying if the text box had different heights for different ammounts of text?
One more thing, could you maybe post this here so that the community can also participate in the discussion?
Okay, I did not expect this.
Really nice twist. Also I loved the puzzles. One thing I would recommend is to add a tilemap, which shows exactly where you can enter and exit the room. In the second to last room, it took me a while until i realized I could actually walk to the right into the next room.
Except for that, amazing game. Good job!
Thanks a lot for the revew and kind words! I agree, I should have made floor tiles with arrows to indicate where there’s a door or passage. Thank you very much, also, come join our community, we’d love to see new games made with TRS!
I had a lot of fun playing it, and I absolutely loved the narrative as well.
Thank you very much!