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A jam submission

What Shines in the Darkness?View project page

A Level Zero science fantasy funnel for Shadowdark
Submitted by GiantBrain — 1 day, 10 hours before the deadline
Rated by 38 people so far
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What Shines in the Darkness?'s itch.io page

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Comments

Viewing comments 33 to 21 of 33 · Next page · Last page
Developer

Thanks!

Submitted

Aliens as monsters = always a wonderful trope. The inklings work well as a reason to douse torches. I agree with a comment below: the councilmembers can work as pregens for a non-funnel version.

Submitted

Heya, 

I'm working on organizing a collaboration between all of the Shadowdark creators from Appx. N Jam. If you're interested find me on the SD Discord or msg on bsky.

Submitted

Nice little "monster of the week" adventure, with a clear tone to set alla things right. With a little more structure and content it would be really great

Submitted(+1)

Nice little adventure with cool Gravity Falls vibes. The structure is supported by a succinct timeline, good work. What I would do when running it: instead of a funnel, I would just use the council as pre-gens.

Developer(+1)

I think that's a great idea.

Submitted (1 edit)

It would have been nice to see a bit more time spent on the details of the adventure! That said I like that you've made a funnel and I like the detail that is included! And I always lovethe hand drawn look.

Developer

Thanks!

Submitted

A lot has already been said but just adding that I think this would be a blast to play and I want to rock with the smart pig build. 

Developer

Haha awesome.  Thanks!

Submitted

What a set-up! 

Developer

Thanks.

Submitted (1 edit) (+1)

love love love the art, the big thick lines around the crater radiate so much power and i like the hills nearby that seem to have some kind of larges caves or divots. having a leader for your peasant crew is such a fun, easy concept that i'm shocked i haven't seen or thought about it before! gonna steal that if i ever write a funnel lol. the inklings are already a fun encounter by themselves, and the emotion-heavy way they communicate adds a nice intensity to them. and all of this from a title that, frankly, gave you absolutely nothing interesting to work with - great job!

high: the council setup is like a top three funnel opener for me. what a good way to start the session off with some Big Energy - give them all a character with a clear drive and identity and let them argue for a little while. big fan

low: i think for me what i'm looking for in a funnel is a bespoke death trap experience. sort of like a haunted house lol. i want to look through the text and say "omg i cannot WAIT for this room to kill them." this has a great setup, and would even play well as a level 1 adventure, but the lack of detail on the back half leaves me wanting a lot more in a funnel context. let me run vanay valero through a real meat grinder!!!

in-between: is the dancing figure the children dream of supposed to be the pilot? i hope not, i would really love it if that's a completely unexplained phenomenon that just happens to be going on right now. so eerie!

overall: very cool, hope to see more from this after voting ends!

Developer(+1)

Thanks for the in depth review.

Submitted(+1)

“Scully, have you ever heard of the Inklings?”

Massive X-Files-vibes here, love it!

Developer

Haha. Thanks!

Submitted

- Really charming illustrations!

- Very fun premise, reminds me of something out of a classic sci-fi B-movie. 

- The council leader rule for the funnel is fun!

- All the pieces needed to run the funnel are there and it seems like it would play well at the table, would honestly love to see this expanded on in the future. 

Developer

Thanks!

Submitted(+1)

Nice premise and with charming drawings! I like how you make the inklings and the pilot like that, and there's the dynamic with the Imperfect Circle's beliefs too.

Developer

Thanks!

Submitted

I think my favorite part is the town council - giving them each a little quote does so much for the GM to just "get" what they're all about. Great decision.

This has the potential to be really dynamic at the table. I think the idea of a organism-based propulsion system is just really really good for a ttrpg - in an expanded edition I'd want to see the pilot and Ink fleshed out a little bit. What is in it for the players to help either of  them?

Great submission! 

Developer(+1)

Thanks! I'm planning on expanding this one. I'll keep that in mind.

Viewing comments 33 to 21 of 33 · Next page · Last page