This is a cool concept and well written (particularly the box text). The solution to exiting the city however is currently pretty much impossible for players to find which is the biggest problem.
There could have been more thought given to treasures and encounter design. I'm being a bit more critical than I might usually be, just because when it's a paid product, you do expect that extra bit of leg work in terms of the boring stuff: treasure placement, maps, interesting encounters and most importantly good clues for solving the puzzle.


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