This is such an interesting mix of a turn-based game where everything draws from limited action points and a traditional Metroidvania / action game. Really quite creative. It doesn't quite work because a big part of the joy of Metroidvanias is the fluid feeling of moving through the space, and having limitations on basic movement saps some of that joy. But it does turn movement itself into a kind of puzzle, and that's very interesting, too. I enjoyed playing through this and would like to see it taken further.
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Controlvania's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #295 | 3.735 | 3.735 |
| Originality | #597 | 3.755 | 3.755 |
| Overall | #729 | 3.490 | 3.490 |
| Presentation | #1411 | 3.327 | 3.327 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Start with limited uses of controls, gradually gathering more over the level.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio



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