Cool idea! Destroying enemies was satisfying. Would love to have a score system
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Broken Tank Simulator's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #976 | 3.258 | 3.258 |
| Overall | #1766 | 3.026 | 3.026 |
| Originality | #1771 | 3.205 | 3.205 |
| Presentation | #3250 | 2.517 | 2.517 |
Ranked from 151 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
it's out of the player's control when they move and when they shoot
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Simple idea but fits well to the jam topic, good job! Shooting out the enemies felt very satisfying.
Interesting concept! I'd love a timer or some sort of indicator to know when the switch is gonna happen, but you've got a great little seed of a game here. Good work!
Nice! The fact that you can't control "hit" or "run" mechanics really makes you think where you'd want to point your mouse.
Fun game, but extremely easy once you get the hang of it which took me only one try. After that it's just the same enemies and the same amount spawning all the time and the timer for the switch between movement and shooting seems to be the same all the time. A progressing difficulty and a score would spice up this game a lot(as well as different types of enemies)! Other than that, a solid entry to the jam! Well done!
If you want, please check out my submission.
Really fun game. I wish the shoot/drive mechanics were more linked with my actions as the player. Good job!
Ahah nice game, i think it would benefit being a bit less random!
I like the simplicity of the controls and how easy it is to get it! nice!


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