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A jam submission

Trijam TribunalView game page

Trijam #384 Submission
Submitted by JJampion — 2 days, 20 hours before the deadline
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Trijam Tribunal's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#43.7503.750
Audio#43.3753.375
How do you rate the game overall (you can consider fun, dev time, etc.)?#43.5003.500
How well does the game fit the themes?#93.5003.500
Visuals#103.2503.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long was your dev time?
180mins/1 Person

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Comments

Submitted(+1)

Really enjoyed the printer sound, and sound effects. Nice polish!

(+1)

A very cool game! I love the feedback and interactions. How did u get such accurate subviewport mouse clicks. I have tried a lot to make it. But somehow the mouse position and click position are far apart. Lots of love for the execution man! <3

Developer

Thanks, mate! I really appreciate you taking the time to play it and leave such a nice comment. It’s honestly really motivating to read stuff like this, so thank you! <3

And regarding your question: I take the exact 3D hit position and convert it into local space to determine where exactly it landed on the monitor model. Since I know the physical size of the monitor mesh, I can convert that local hit position into percentages e.g. 50% from the left, 50% from the top etc. I then multiply those percentages by the actual resolution (size) of my SubViewport. After that, I take the original input event, update its position with my calculated coordinates, and send it to the SubViewport using push_input().

Hope that helps! :)