Play game
Trijam Tribunal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #4 | 3.750 | 3.750 |
| Audio | #4 | 3.375 | 3.375 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.500 | 3.500 |
| How well does the game fit the themes? | #9 | 3.500 | 3.500 |
| Visuals | #10 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
180mins/1 Person
Leave a comment
Log in with itch.io to leave a comment.


Comments
Really enjoyed the printer sound, and sound effects. Nice polish!
A very cool game! I love the feedback and interactions. How did u get such accurate subviewport mouse clicks. I have tried a lot to make it. But somehow the mouse position and click position are far apart. Lots of love for the execution man! <3
Thanks, mate! I really appreciate you taking the time to play it and leave such a nice comment. It’s honestly really motivating to read stuff like this, so thank you! <3
And regarding your question: I take the exact 3D hit position and convert it into local space to determine where exactly it landed on the monitor model. Since I know the physical size of the monitor mesh, I can convert that local hit position into percentages e.g. 50% from the left, 50% from the top etc. I then multiply those percentages by the actual resolution (size) of my
SubViewport. After that, I take the original input event, update its position with my calculated coordinates, and send it to theSubViewportusingpush_input().Hope that helps! :)