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That's no adventure, tha's a pitch. A goodish one btw, that could be (or could have been) worked out to perfection
Maybe it's because I don't know SHIV, but this feels a little light for a 2 hour session. I like the pillars becoming the labors the PCs must undertake in a community that are a part of. PCs fighting for something that matters to them always hits for me.
Hi, first of all, I love the design of the monster. I love how you include the three pillars, but maybe it can be expanded more with mini-game in each pillars that is related to the labors. Also, Instead of making the pillars look the same, maybe give some unique description of each pillar based on the labors that PCs needs to do. Lastly, I like the cover color combination and font!
Is this a complete entry? The download has 3 pages instead of 4 and seems to end abruptly after Act 2.
It reference an existing setting and game, a few more references to where to find more info would have been nice.
Completely fair, I might have paired down too much! I had a lot for the scenario that moved it out from the city as a fetch quest but opted to cut straight to the action and threat. Thanks for the critique!
I think the initial ideas are great, but I would've loved if this was expanded more! The idea that the three labors are pillars is awesome. This entry has a lot potential. Good job!