This is really clever! Great premise that allows for a lot of player expression, and a few neat rules like flashbacks and injuries that allow for a little bit of strategising. I think my favourite part is your use of time: it's a clever way of getting around the problem of 'keep on rolling the dice until you succeed' because it rewards whoever succeeds the quickest. Well done!
Comments
This is really clever! Great premise that allows for a lot of player expression, and a few neat rules like flashbacks and injuries that allow for a little bit of strategising. I think my favourite part is your use of time: it's a clever way of getting around the problem of 'keep on rolling the dice until you succeed' because it rewards whoever succeeds the quickest. Well done!
Thank you!
In my testing I have found that time is much more important than score as ties are fairly common so happy days!