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Collect-a-Shell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #6 | 3.684 | 3.684 |
| Theme | #8 | 3.789 | 3.789 |
| Overall | #13 | 3.516 | 3.516 |
| Art | #13 | 3.789 | 3.789 |
| Fun | #16 | 3.474 | 3.474 |
| Innovation | #49 | 2.842 | 2.842 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very fun game! Very comforting/chill and love the art!
Relaxing
Lovely game, very chill and relaxing with the visuals and music, I definitely got into a bit of a rhythm while playing. Some variation to the brushing mechanic would be nice, but it is definitely still a fun experience as is!
really cool game! I liked the visuals and gameplay, just wish there was more!
I like the brushing mechanics seems cool. Definitely would love to see more differences with the shells maybe vfx like shininess or dirt.
i like the sounds and the simple art a brushing mechanic makes me play more overall good game
Very cool game! I like the brushing mechanic, it's very nice. Would love to see more upgrades and differentiating between the shells being important
thanks for the comment! will definitely look into that after the voting period
Nice art style and sound! Fun little incremental? game!
thank you!
This is very fun and very satisfying to play. I played for far too long and could have kept going. A light stressor such as a "fragile" element to the shells when cleaning them could make it even more addicting. Very good work well thought out and well tested. You used your time wisely. Awesome job!
Thank you so much! can you elaborate on what you mean by the “fragile” element? Ill look into incorporating it after the voting period!
Yeah! It was just a quick stressor I thought of because the game reminded me of digging underground in Pokémon Diamond/Pearl.
Depending on the rarity of the shell, the player could only brush over them for an allotted amount of time or strokes. So, if the player found a rare shell and carelessly brush liked crazy, they would break it. But that does alter the vibe of no stress you have going on, which is a loved concept. Unless others say they want some stress added, I wouldn't worry about it!
i see what youre saying! i could look into adding some sort of mechanic like that while still mainting the relaxed vibe, ill see what i can do!
I thought of something else, so you don't have to completely alter your brushing method/relaxing vibe. Since the overall goal is to increase the player shell collecting speed you could make a "bad shell" or sea urchin or something that makes you lose shells from your bag. So, if you notice what it is before you brush it too much, you can cancel and keep looking. Sorry I know that was random, but you have a good game, so it stuck with me.
Very addictive game loop. Wish there was an indicator of rarity that shows up when you dig it up. Something like 'Common' or 'Rare'. Think that would add to the dopamine of finding a shell more, and could add, like, a 0.1% ultra-rare shell or something like that. Loved this game!
thank you for the feeback! i could definitely add that in when the jam is over to fully complete it
i love this, very relaxing!
as i said, this is a really pretty game with an entertaining idea, but the start can be a little slow. Even so, really nice.