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Rejump Rush's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish / Completeness | #10 | 2.667 | 2.667 |
| Gameplay / Fun | #11 | 3.000 | 3.000 |
| Graphics / Music / Atmosphere | #13 | 2.667 | 2.667 |
| Theme Adherence | #17 | 1.667 | 1.667 |
| Creativity / Innovation | #18 | 1.667 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I genuinely came back to this one again after judging the rest to try and get a funny number. I earned my 67. Simple, enjoyable, and consistent. I didn't quite get the theme fit though.
- It's a very clever mechanic! My only real complaint is that it becomes basically a geometry dash-like because it's not really possible to miss the powerup once you've jumped the obstacle. I also think punishing the player by making them only able to jump once before the first obstacle would also help demonstrate how the mechanic works. You could even make sure the first block is a powerup so even if they waste their first jump, they can still jump the first obstacle. But I'm REALLY, really interested in where this mechanic could go. Maybe make some diverging paths with platforms and picking the wrong path would leave you SOL for powerups. Very impressive for 6 hours and I'd like to hear what you have to say about Excalibur.js!
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Comments
This game ranked #17 overall in the jam. Thank you so much for participating!
Love a simple-but-addictive concept. Ended up having like 12 goes at this lol. Slap some cute sprites on this and you're like 80% of the way to a releasable game!
Fun and challenging. Made it to 77.
Cute, Simple and fun!
Good job offbae!!!! I want more from you! Loving the tunes.