got stuck on the second tutorial level, so I skipped it
i went straight into the main levels and managed to beat them all
really enjoyed it, nicely challenging in some parts
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #8 | 2.828 | 4.000 |
| Special Object Implementation | #8 | 3.182 | 4.500 |
| Overall | #13 | 2.210 | 3.125 |
| Polish | #13 | 2.121 | 3.000 |
| Theme Implementation | #14 | 2.298 | 3.250 |
| Audio | #14 | 1.237 | 1.750 |
| Visuals | #15 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Implementation
A game where you drive a car through tracks that shouldn't be possible (yes, it has gears) — and when the road runs out, you bend physics itself, painting platforms with ink to reach your goal.
Special Object addition
The mouse cursor becomes your brush!
What tools and 3rd party assets did you use?
Claude Code.
How did you use generative AI?
I did not make any use of generative AI, though transparently I did use AI for most of the code and stuck with Unity's default sprites to make the car and levels.
Cool concept. With some polish, I could see a good physics based puzzle game coming from this! Although, if you continue using AI for the codebase, I can't see the physics getting much better since you're not going to know how it works...
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