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Shell Company's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #46 | 3.079 | 3.308 |
| Innovation | #55 | 2.793 | 3.000 |
| Art | #55 | 3.008 | 3.231 |
| Overall | #60 | 2.907 | 3.123 |
| Theme | #63 | 3.079 | 3.308 |
| Fun | #76 | 2.578 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Awesome submission! Had a good time playing through this one. You clearly put a lot of effort into it. Rated! Feel free to check out my web build, EXOSHELL SYNDICATE, if you get a chance.
Fun game! I loved exploring and fighting enemies. It took me forever to figure out how to interact with things, because the circle mechanic straight up wasn't working for me. Art and random voice lines were super great.
Yo michael, funny to see u in this jam too. Game gives big OG Zelda vibes. The killing mechanic was not very intuitive and it took me a while to figure out that's what your supposed to do, even with the description, and the hitboxes are a lil janky so sometimes it feels like my circles don't register. But overall good work man.
Glad you enjoyed it! Thanks for your suggestions, I'm hoping to fine tune things soon >:]
I really liked the idea of having to circle enemies! Although maybe the character should be able to slightly outrun the chasers since there almost is no room to turn once it closes in and it's impossible to gain distance.
Thanks for the feedback! The clams were a late addition and definitely deserve to be tuned.
I really liked the idea of having to make circles around the stuff you were trying to collect! However, the objective was a little unclear and at one point an enemy (the white clam) knocked me into the ring of stones and I got soft locked.
Thanks! I didn't have too much time to playtest before the deadline, I wanted to have a more clear goal but it ended up as more of a sandbox experience for now. Thanks for the feedback!