Hi, consistently get “GPU Crash dump Triggered” whenever I load a map.
My system:
- Intel Core i7-4790
- Intel HD Graphics 4600
- 16 GB RAM
- Windows 10 22H2
- Latest available Intel driver: 20.19.15.5171
Windows logs Event 4101 because the igfx driver stops responding and resets. The crash dumps show DXGI_ERROR_DEVICE_REMOVED / DEVICE_HUNG.
I tested DX11, minimum settings, lower resolutions, no MSAA, disabling the RHI thread, enabling texture streaming, and disabling compute skin cache. Nothing prevents the crash. Intel 20.19.15.5171 is already the final driver available for this GPU, so I cannot update it further or fix this through Windows settings.
This appears to require a developer-side change, such as re-enabling texture streaming at project/build time, reducing or staggering the weapon asset preload, or adding a low-memory integrated-GPU profile. Could you please provide an iGPU-compatible fix or an older build from before texture streaming was disabled?
I can provide the crash dumps, Windows events, test log, and DxDiag if needed.
