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Gear And Ink, Jame Gam#60's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #8 | 2.828 | 4.000 |
| Special Object Implementation | #8 | 3.182 | 4.500 |
| Overall | #13 | 2.210 | 3.125 |
| Polish | #13 | 2.121 | 3.000 |
| Theme Implementation | #14 | 2.298 | 3.250 |
| Audio | #14 | 1.237 | 1.750 |
| Visuals | #15 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Implementation
A game where you drive a car through tracks that shouldn't be possible (yes, it has gears) — and when the road runs out, you bend physics itself, painting platforms with ink to reach your goal.
Special Object addition
The mouse cursor becomes your brush!
What tools and 3rd party assets did you use?
Claude Code.
How did you use generative AI?
I did not make any use of generative AI, though transparently I did use AI for most of the code and stuck with Unity's default sprites to make the car and levels.
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Comments
got stuck on the second tutorial level, so I skipped it
i went straight into the main levels and managed to beat them all
really enjoyed it, nicely challenging in some parts
Thanks for the feedback! 🙏
I tried your game as well my friend, it has great level design and mechanics :D
really creative idea! just needs a bit polishing, sfx etc. , but overall good Job!
Appreciate the feedback!🙏
If you could flag where it needs more polishing (ink? controls? levels?) I'll be more than thankful :)
Yeah, sure! I would maybe add an indicator on the brush showing which color is currently selected. Adding sound effects while painting would also make it feel more satisfying. It would also be cool to have different sfx/vfx based on the effect the paintings have on you.
Thanks! gonna keep that in mind, can't leave audio out of the equation.
Btw congrats on second place! your game concept was pretty clever, if it's not much to ask I'd like to learn some design from you! 😃
My Discord username: inmr_
Cool concept. With some polish, I could see a good physics based puzzle game coming from this! Although, if you continue using AI for the codebase, I can't see the physics getting much better since you're not going to know how it works...
Appreciate the feedback! let me know as well which things need adjustment🙏
And yeah designing my game's physics wasn't trivial😅
I'd definitely be willing to learn more about physics (if you could teach me even better! or if u know someone..)
And btw! your game's art style is cool!