Hi all, I would appreciate your feedback on my game prototype 'Evolve or Die' (working title)!
Playable Link: https://flertal.itch.io/evolveordie
Platform: Web/browser
Description: A prototype of a physics-based merge game I've been building. You aim and launch creatures onto a board, and when two of the same kind collide they merge into the next creature up the evolutionary ladder — starting from a single cell and climbing through fish, reptiles, mammals, and eventually toward something post-human. The board fills up as you play, so you're balancing merging efficiently against not letting it overflow. It's meant to be quick, tactile, and satisfying rather than complex.
The core difference from Suika-style drop games is that you aim and launch rather than drop, which adds trajectory and skill to each placement. I'm not looking for polish feedback — the art and UI are a bit rough on purpose.
What I actually want to know is two things: did you feel like playing it more than once, and how did the aiming and launching feel — floaty, satisfying, awkward, imprecise? That feel is the whole thing I'm trying to get right, so blunt reactions are more useful to me than encouragement. If you would drop a comment about the graphics and assets that'd be appreciated as well.
Plays in-browser; portrait on mobile, landscape on desktop.
It's free to play, I hope you'll try it. Thanks!
The game is coded using AI, all assets are AI-generated (depending on the feedback I might replace them with my own creations). The mechanics, theme, and feel are my own.