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Early gameplay funnel- Feedback sharing

A topic by Kepler Gambit created 65 days ago Views: 64
Viewing posts 1 to 1
(1 edit)

Hi friends,

I just released my 2D space strategy game call The Kepler Gambit. If you post your game ill have a look and post feedback.

 https://kepler-gambit.itch.io/the-kepler-gambit

Features:

  •  1–4 players 
  •  Quick-play matchmaking or private rooms 
  •  True Kepler orbits and Newtonian flight
  • Dynamic economy
  • Rig raids and defence plays in the browser, phone or desktop, no account needed.

Early players have struggled with the starting missions and have left after 5-10 minutes. Im looking for feedback on whether the game just isnt fun or if it needs a better tutorial rather than just mission prompts. Ive tried to improve the early gameplay funnel but it is still open to just doing your own thing.

Let me know if there are things to improve or if the game is fundamentally just not fun.

Thanks in advance!