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Dungeons & Dynasties

Football Manager meets D&D: a guild-management sim that writes its own history. · By Bretticus82

More info before important decisions please

A topic by TontonBoo created 41 days ago Views: 160 Replies: 6
Viewing posts 1 to 6

For the kind of decision that involves sending my guys to the grinder, I'd like to make  an informed decision. There are some events - the one I'm on is "The Beast of the Mire" - where you just have name and role, no stats, no tooltip either, and no way to move out of the event's menu to check. 
So, for now you have to remember to check stats and status before ending the day, and there's no reminder, besides checking the calendar, that ending the day triggers an event.
Great game, by the way. Love the autobattler, simple as it is.


Developer

Thank you so much  for playing and sending feedback!
I'll see what I can do here about getting more information added,
Was there particular stats you were wanting to be able to see?

At least the main job eval like "BURST 73" or "FRONTLINE 68". Just to get a bearing on what I stand to lose should they fall.
And their stress / fatigue status maybe ? To keep the tired and stressed home to rest, and send the fresh ones only ?

(1 edit)

Also, slightly off-topic, I think the "SEND OFF" option (the speech to motivate the heroes) should be close to the other options for preparing instead of in another menu in another window. See screenshots.

Would be  better here.

Developer

Good feedback and yep I understand what your saying make it more of a selection flow process,
Pick you party & formation, Sort out your Gear, Give the orders, And then the speech in one continuous motion.



Spot on.
Again, great game idea, good execution, and the autobattler is a real treat. I hope you'll keep working on this - I'll be keeping my eye on it for sure.