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A jam submission

the gallant adventure of sir gulltryView game page

3D Visual Novel made for Robot Party Jam 2026
Submitted by MagneticMemory, AlexanderArts, Chibenobi — 9 minutes, 54 seconds before the deadline
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the gallant adventure of sir gulltry's itch.io page

Results

CriteriaRankScore*Raw Score
The World#213.5633.810
The Warrior#283.4743.714
Fun#312.8063.000
Rules#313.2963.524
Overall#313.2853.512

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I'll be honest - my knee jerk reaction was that we were arch enemies due to our game names being so particularly similar. Come to find out I was a bit misguided and yours is the experience I can't get enough of! Wildly creative and engaging! 

Developer

haha, you’re right, the names are very similar! It’s so neat that even with the same rules, everyone’s games end up completely different. & thank you so much; glad you enjoyed it!

Submitted(+1)

Good work with what you've made! I love the style of the house reminiscent of those point-and-click adventure games. Man that Boyhowdy sure is persistent asking for his favour haha!

Developer

thank you! yea, the boyhowdy part gets a little chaotic especially since he's right in front of the stairs but he's meant to be annoying so I thought it fit lol

Submitted(+1)

Your game reminded me of why I love the game jams every year! I love seeing how your style manifests in the art, world, music and story; and the overall world you’ve created! I was truly captivated throughout!

Developer(+1)

Thank you so much! The contributions from ian_macdonald_art, AlexanderArts, Chibenobi, & Ickity Ackity Oop perfectly added to the vibe I was going for! 

Submitted(+1)

Literally every single thing in this game looks incredible; what an aesthetic! 

Developer(+1)

Thank you so much! ian_macdonald_art & AlexanderArts are great artists! 

Developer(+1)

Was happy to participate in making this game, really enjoyed seeing what you did with the decorations!~

Developer

It was great collaborating with you! Your art was a perfect addition to the vibe I was going for! 

Submitted(+1)

Lynchian vibe in both aesthetic and relationship drama with twists that grapple you in! (lol at the NDA)

Developer(+1)

thank you so much! & thank you for playing & experiencing the story after big fixes! 

Developer(+2)

Please note that v3 has now been uploaded - you can interact with the NPC's, do their quests, and listen to Gulltry tell his story in between! :)

Submitted (1 edit) (+1)

I really dig the Victorian-esque aesthetics that this game had. The wallpaper help set a sort of regal, formal tone, while the hand-drawn props complimented it by adding a more relaxed, cozy charm. I don't know if this was intended, but also having the static camera in front of the room made it feel like the manor itself was actually just a stage prop with a camera crew or live audience right outside of the view.

One thing I notice from the opening text, is that the text does not follow the voice over. One method I might used to help solve this would be to tie the text and voice over (broken into chucks per sentences) into their own animation in an animation player. You can the voice over as an audio playback track, then scroll the text by incrementing the amount of visible characters (which should be an property on at least the RichTextLabel node). This would also take care of having the voice over still match if the player chooses to skip to the next dialogue, since everything would be contained in their own animation clips.

I also wonder if a point-and-click style control scheme might fare better for a house exploration game like this? Overall, I am excited to see what you are able to make next!

Developer(+1)

Thank you so much for playing, glad you liked the vibes & yes, this being a stage prop was absolutely intended! 

Good idea about using Animation Player; I'll have to spend some time figuring out how to use it correctly and will definitely try your suggestion out.

I managed to fix the big bugs in case you wanted to try it out again to get the more complete story. :)

Submitted

Hi MagneticMemory, I checked out the updated version and I believed I completed it? Ended the game when the woman started typing on her typewriter. The interaction hitbox (?) felt a little wonky for the husband, since it appeared to be around the doorway? On the second playthrough I also realized that all the characters are suppose to be puppets. And I think that's a pretty rad.

Developer

Appreciate you trying it out again! If the interaction works on the husband's character, you're supposed to do a quest for him & then talk to the person in the first room again, after. I'll make a note for future games to actually add those tasks to a quest log instead of just relying on the narrator to say what to do. (I had the area3d/interaction box work here when I tested it but yea, for some reason these were being weird)

Submitted(+1)

I'm not sure what to do after the opening dialogue--is that related to the camera-switching bug mentioned on the game page? (also, I noticed it's Godot, so if you have a Github and want another set of eyes on it, I'm willing to at least take a look at the code and see).

Developer

Yea that's unfortunately camera related. & ty for the offer; I'll DM ya!