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The Eidolon Trials's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #16 | 2.000 | 2.000 |
| Art | #16 | 2.167 | 2.167 |
| Overall | #18 | 1.833 | 1.833 |
| Theme | #19 | 1.333 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice game!
As someone mentioned, my main gripe is that the artstyle is pretty inconsistent. Regardless, the Qtes are pretty fast. If you want to make them demanding, I'd argue it would be better for them to require precision instead of speed (slower ball but with narrower window of success). Of course, this is just a suggestion, you do you.
Another problem I have is that the menus are a bit confusing and in the blacksmith especially text and icons were overlapping and a bit difficult to read and understand.
On the other had, I really enjoyed the environments and the music. The progression is also nice.
I thought the art was great, though a little inconsistent.
I ran into a couple of bugs during gameplay, like I could only attack with the sword after deselecting it and selecting it again, also when I got hit I could clip through walls.
I think this game had a lot of great ideas, but needs a little more time!
Merci beaucoup, thank you so much for playing. I'm glad you enjoyed it.
It definitely has a BUG issue haha. I'm going to build the game up a bit more after the jam. I hade like 5 more types of metals planned and could probably add more enemies and bosses too.
Follow to stay up to date :)
Was this made for frog jam?
I did a little bit of exploring in the cave, that QTE is really fast!
Yes was made in the jam. All the time on mechanics and not much on anything else haha.
It is fast huh, meant to make you focus and get good.