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[HTML5] [QA] [PAID] Public itch.io release-path regression — US$99 fixed scope

A topic by High Player created 20 days ago Views: 63
Viewing posts 1 to 1

I am looking for one public HTML5/itch.io release to audit through a fixed-scope paid pilot.


This is not general “play my game” feedback and it is not a zero-bug promise. I test the deployed player route that can differ from a local build.


US$99 pilot deliverable:

• one public itch.io HTML5 game, one release candidate, one retest

• title screen to one primary playable path and ending

• keyboard, pointer, and touch reachability

• refresh, versioned save, and restore behavior

• 1440x900, 390x844, and 320x700 viewport checks

• console errors, failed resources, iframe, and fullscreen review

• severity-ranked defect list with exact reproduction steps and a ship/block recommendation


Boundaries: no source-code access, credentials, payment or security testing, private/confidential builds, multiplayer load testing, or code fixes. Scope is confirmed before payment.


Evidence of effort: I currently maintain 15 public browser games and use the same release-route matrix on self-owned builds. The method page includes a free preflight checklist and a de-identified sample report from a self-owned test build; it is not a customer testimonial:

https://checkpoint-signal-guides.whitesir520.workers.dev/release-qa/


If your HTML5 build is already public, reply with the one route you most need proven. Which failure is your biggest release risk: mobile viewport, save/refresh, or an unreachable ending?