I am a sound designer with over two years of experience in the game industry, specializing in creating unique soundscapes that enhance player immersion and seamlessly complement gameplay. I also teach sound design at the GAMEUP game development school and studio. My primary goal is to transform visuals and game logic into a tangible atmosphere through a combination of sound effects (SFX), Foley recording, voice processing, and spatial audio modeling. Throughout my professional experience, I have mastered the full audio production cycle for games—from concept generation and sound design to final asset integration and dynamic mixing directly within game engines. I am accustomed to working closely with game designers, animators, and programmers, which enables me to perfectly align with the project's setting and optimize audio assets without compromising sound quality.
I approach my work with a strong sense of responsibility and consistently meet deadlines!
My two years of experience include working on the development of indie projects for PC platforms. As a sound designer, I have successfully created and integrated hundreds of unique audio assets, ranging from UI clicks to complex magical spells, explosions, and futuristic weaponry. Additionally, I engage in sound redesign for trailers and gameplay clips to showcase my ability to synchronize audio with dynamic visuals.
My experience with audio engines is limited, but figuring them out and delving deep won't be a problem, given my long-standing experience working with sound.
If you would like to see my work and redesigns, just let me know and I’ll send them to you.
Discord: withoutsleep
Gmail: art.pokhabov@gmail.com
Telegram: @ArtemPokhabov
