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Goblin Forest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Use of Theme | #3 | 3.500 | 3.500 |
| Overall | #4 | 3.417 | 3.417 |
| Audio | #4 | 3.875 | 3.875 |
| Overall Enjoyment | #5 | 3.125 | 3.125 |
| Gameplay | #5 | 3.125 | 3.125 |
| Visuals | #5 | 3.500 | 3.500 |
| Creativity | #6 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cute little buggers. Nice little arcade loop.
Loved the goblin characters they were so cute! I really enjoyed the audio aspect, I think the way the player can utilise the audio to identify where the goblins are is very unique and I haven't really experienced something like that before!
I would say that maybe more indication on where the goblins were could of helped, I don't know if it was just chance or design, where the last goblin felt so hard to find, I wasn't a big fan of that, I thought as though it just got a lot more difficult and I just wanted to progress.
I think a cool idea would be utilising the firefly effect, to highlight a broad area of where the goblin is or just a random point near the goblin, sometimes this felt like it was the case, although that could of just been luck.
The upgrade system felt really rewarding, I almost always went with the hearing upgrade, since that part of the game I enjoyed most. I think it was a bit too easy when it came to the torch dying out. Maybe you could of limited the amount of campfire use, so that the campfire dies down as you refill the torch.
You were spot on with the themes, with the hidden goblins and the free choice of upgrades. Overall this was really fun to play!
Hi, thank you very much for your feedback! You’re right, I should have given the fireflies more purpose. I added them mainly for immersion, but they could definitely have helped players locate the last few well-hidden goblins haha.
Unfortunately, yes, the last goblin in the first level is always difficult to find. That was a design mistake on my part. Paradoxically, the later levels have more goblins and larger maps, but they’re actually easier to find because you get more upgrades.
I’ll be more careful about this next time.
Thanks again for taking the time to leave such constructive feedback!
I liked was how the bushes rustled and wiggled as you moved through them. This detail makes the game feel a bit more immersive but it also has gameplay implications as your sounds can obscure the sounds of the goblins. I also like how the music lowers in pitch as your torch loses light.
An issue I ran into was I struggled to find the last goblin in the first level. I would hear his sounds but kept losing him. I don't know if it was bad luck or I'm missing some sort of strategy. I eventually just gave up on finding the last one after wandering around and losing interest. Maybe it would help if there was more visual clues to where the goblins are at.
I enjoyed the brief moments where I was running after the goblins that tried to flee. Maybe if you revisit this project, you could emphasize the chasing element more? I enjoyed that aspect more than searching for them. Maybe the later levels have more of this, but I didn't get far enough to know for sure.
Overall, great work and nice job on tackling both themes! You have to find the goblins (Hidden) and you get a choice of upgrades for each goblin (Free Choice).
Thank you very much for your feedback. Indeed, the last goblin in the first level is often the hardest one to find. Unfortunately, I didn’t have enough time to fix that issue.
Paradoxically, the following levels have more goblins to find and larger maps, but they’re actually easier to locate. I’ll be more careful about this next time, especially since this is the very first level. I definitely shouldn’t have made it this frustrating.
I also thought the chasing was one of the most enjoyable parts of the game, but I figured having them run away too often would make the levels more complicated. Anyway, noted! :p
Thank you again for taking the time to write such detailed and constructive feedback!
pretty cool game! the gameplay is basic but the visuals are cool
Thank you for your feedback. :)