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A jam submission

Supermarket ScrambleView game page

Ready. Set. Scramble...
Submitted by Dempsey — 3 days, 11 minutes before the deadline
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Supermarket Scramble's itch.io page

Results

CriteriaRankScore*Raw Score
Use of Theme#23.5713.571
Gameplay#33.1433.143
Creativity#43.5713.571
Overall Enjoyment#43.2863.286
Visuals#43.7143.714
Overall#53.4053.405
Audio#63.1433.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Pretty fun concept. I like how each item added some variation to the rounds, such as the glasses making it hard to see, the cube being heavy, the slime ball being bouncy, and the hot potato being a competition to see who can hold it the longest. A lot of variety and there's a lot of potential for expansion with even more objects. I also enjoyed the goofy bean people and the start menu has humor and personality with details such as the disclaimer you have to agree to, as an example. I also like that the game is framed like a game show. I also appreciate that this is a 3D game with a reasonable amount of content. Not super common for jams!

Main issue I ran into is that it's hard to get the object when there is large swarms of people gathered around it. Might be helpful if there were other ways to clear out mobs of bean people since the slide move only helps so much.

Also, it seems you can jump on people and stand on the top of certain shelves, letting you cheese some of the rounds if you carry objects with you. Not sure if this was intentional or not, but it does seem like the CPU can't really counter this at all.

Overall, nice job! With some more polish and balancing, I could see this being a fun party game, especially if you added multiplayer!

Also, I managed to get second place (P.S. I am Butt)


Developer(+1)

Thanks for the detailed feedback! I’m glad you enjoyed the variety and humour. The crowding and shelf cheesing are definitely things I’d improve with better NPC counters and balancing. Also, congrats on getting second place!

Submitted (1 edit)

I really liked the characters and the 3D assets overall.

The sliding feels really nice, and the game is fun to play.

The hidden theme is well respected: you have to find the hidden object before the others, then hide from them once you have it.

However, once there are a lot of players on the map, the game becomes quite difficult to play, which is a shame.

Overall though, I think the concept is really cool.

Developer(+1)

Thank you for playing! I noticed only afterwards that players found it too difficult by the end. For me it felt too easy but as the developer it gets like that. 

I've learned from this jam to get people to playtest the game before and then make tweaks, which I wish I did 😭. Learned all thanks to my little brothers rage quitting...