I like the art; the music is pretty good, and the movement and hit effects feel really nice. The only thing I really have an issue with is the starting fire rate. It's a bit too slow. Other than that, nice job!
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Dinosaur Defense's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Was it enjoyable to play? | #5 | 3.109 | 3.421 |
| Did it make good use of the theme and limitation? | #6 | 3.109 | 3.421 |
| Rate the art, sound, story, and overall feel | #7 | 3.062 | 3.368 |
| Overall | #8 | 2.990 | 3.289 |
| Did it do something interesting, fresh or original? | #11 | 2.679 | 2.947 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Nice choice of song and mechanics are fine. But either I'm really bad at this game or the difficulty is a bit too much considering the slow pace and movement of the game. Takes quite a while to get past even the second level, and you die a lot. Not very enjoyable for me personally, but it is a decently made and executed game
- The game is die to progress - you earn points, lose and level up - but there is no xp bar to tell you how much till next level... The game is quite unfair with slow reload times, you can't reload unless you empty the magazine and the center tower thingy has collision to our bullets - imagine enemy is on the reverse direction of the tower and you can't hit them bcz of the tower. Overall you need to be able to earn more points, most people don't complete jam games unless they find it very polished so cut down your huge skill tree to just a few levels. Also tower should automatically level up with days and optional upgrades should add turret gun and other stuff like lasers etc to make it a bit fair. I also found the forward head posture of the player quite funny :)
- You should give instructions so new players can also understand also you can make that player can reload manually
- This is a neat idea and honestly could be turned into a very good commercial game with some balancing changes and variety in skill tree and enemies. Could also add a secondary game loop of some kind to add value. I played until I upgraded to level 6 or 7 of cool down upgrade. I didn't really take other upgrades because they seemed boring. Seems like rate at which you earn points stays constant so that makes the later upgrades harder to get. Also one problem is that the tower eats bullets if they pass near it. So a bullet just gets wasted that way.
- The game was pretty good, loved the art and the sound and music. But the gameplay felt really annoying. The speed was very slow and even after upgrading, it still felt really slow. Coudn't get past day 2 because the dinos were very powerful and even after 10 or 12 tries, upgrading and all, I wasn't able to complete Day 2. The game needs good amount of balancing, as pretty much everything felt underpowered :p Also could've been nicer if you'd add a reloading label on the gun or somewhere, to indicate the gun is reloading and also could've been good if I could reload without hitting 0. These made the game a bit annoying but still pretty decent for the game jam. If you were to work on this game abit more after the jam, these are the complaints/feedback i've got about this game. Good work :)
- The game really fun, and satisfying to complete. You can improve it by adding more "juice" - adding camera shake, dino blood, better death particles, etc. Also difficulty was rough at start with the Day 3 and I was quite stuck on it. For expanding the game, you can also add more weapons and automatic weapons with more enemies. Overall, this is a solid entry!







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