Very good idea which is well executed. Audio and visuals are all on point. Good job!
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Plague Overflow's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Presentation | #246 | 4.149 | 4.149 |
| Fun | #497 | 3.568 | 3.568 |
| Overall | #562 | 3.581 | 3.581 |
| Originality | #1977 | 3.122 | 3.122 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The creations(enemies) of the Plague Doctor are out of control; The player can't control when or what kind of basic shoot will be shoot ; The enemies multiplies until it became out of control.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We created all audio during the game jam
Comments
Love the concept and the way you portrayed it. Good job. Super fun.
Btw check out my game and tell me your views yeah? :)
Music and art were great! The amount of enemies quickly got out of hand if I didn't use the special ability - very fun!
Interesting! The enemy multiplication with the automatic attack leads to interesting risk / reward based gameplay as I'd try to see how many enemies I can have on the screen before blasting them all with the special attack. I think there's a lot of potential to expand this!
Solid game! I could definitely see this in an app store with a little polishing <3 good art and audio! im really impressed its ALL original! How many people were in this team??
Awesome game,
Visual and audio are great and fit the game neatly,
controls are simple and you get right into the game without much of a learning curve,
Maybe a few more camera effects would be great,
like a screenshake and a red color for when you're hit
or a little border when the special is ready,
I'd wish for a multiplicator for hitting more enemies at once.
I love to have them multiply to a huge number and then hit them all at once,
thats just more fun to me
Only the really fast enemies were a bit annoying,
as I just could not outrun them and seeing them comming with so many others was a bit hard.
Those were just minor things I had in mind after playing.
Creating something like this in 48 hours with selfmade Art and Audio is awesome,
Overall it was a great game, and I might continue to play it from time to time,
Thank you for your feedback! The game feel ideas are awesome, I'll certainly include them in the game :) I didn't had time to make different enemies, so I decided to make them get faster if you don't kill them, that is why there are some very fast enemies, but I want to fix it too. Thank you again for your feedback, and I'm glad to hear that you liked it :)
Whilst the game itself isn't overly deep, the art, audio and chaotic nature made it an enjoyable few minutes. My main suggestion would be to have either a dash mechanic, or a slightly more accurate aiming system, mostly because it was basically impossible to kill the fast green monsters at times. Good job overall though!
The games art style is phenomenal and sounds are really fantastic too. The one gripe I have with the game is that the gameplay can get pretty repetitive and I found myself just repeatedly running around the horde in circles - this could possibly be fixed with more enemy variety. Overall though it was very polished game.
Maneuvering the enemies to group up and then explode them is satisfying. Visually it looks great too. I agree, some simple dash or maybe something to manipulate the movement of enemies in some small way could be fun.
The sound design of the enemies is so silly but fun and fits so well XD
The visuals are absolutely on point, the colors, the character skins, everything is great. Especially all the particles and effects, I just wish there was even more blows and impact from killing a lot of enemies at once. It is already satisfying to explode them, but a little bit of more impact would make the abilities even more rewarding. One suggestion would be is to add a custom bigger cursor, I was confused where my mouse currently is (I was playing on the laptop, maybe that't the problem). And maybe some outline for bullets to distinguish them from everything else? Apart from that, really cool finished game!








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